UO.CliNr
From OpenEUO
Revision as of 21:29, 7 October 2010 by 76.184.213.234 (Talk)
UO.CliNr
⇔ Set or return the game client to which the script is currently attached. UO.CliNr is silently initialized to 1.
UO.CliNr
⇔ Set or return the game client to which the script is currently attached. UO.CliNr is silently initialized to 1.