UO.TileCnt

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Revision as of 12:51, 8 October 2010 by 76.184.213.234 (Talk) (Created page with " local ncnt = UO.TileCnt(x,y[,facet]) Retrieves the number of tiles for a specific game world position. The default value for facet is the current facet. Otherwise follows the va...")

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local ncnt = UO.TileCnt(x,y[,facet])

Retrieves the number of tiles for a specific game world position. The default value for facet is the current facet. Otherwise follows the values for UO.CursKind.