UO.CliNr
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Revision as of 21:28, 7 October 2010 by
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(Created page with " UO.CliNr ⇔ Set or return the game client to which the script is currently attached.
UO.CliCnt
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UO.CliNr
⇔ Set or return the game client to which the script is currently attached.
UO.CliCnt
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