Difference between revisions of "UO.GetSkill"
From OpenEUO
Line 7: | Line 7: | ||
Real = numeric representation for the skill with bonus' (1000=100.0 i think) | Real = numeric representation for the skill with bonus' (1000=100.0 i think) | ||
Cap = numeric representation for the skills cap (1000=100.0 i think) | Cap = numeric representation for the skills cap (1000=100.0 i think) | ||
− | Lock = numeric representation for the skills lock status ( | + | Lock = numeric representation for the skills lock status (0 is up, 1 is down, 2 is lock) |
'''Example:''' | '''Example:''' | ||
local norm, real, cap, lock = UO.GetSkill("mage") | local norm, real, cap, lock = UO.GetSkill("mage") |
Latest revision as of 03:27, 23 October 2010
EUOX Equivelent: ChooseSkill [[1]]
Synopsis: nNorm, nReal, nCap, nLock = UO.GetSkill(sSkill)
Definition: Returns the folowing variables on the choosen skill:
Norm = numeric representation for the skill without bonus' (1000=100.0 i think) Real = numeric representation for the skill with bonus' (1000=100.0 i think) Cap = numeric representation for the skills cap (1000=100.0 i think) Lock = numeric representation for the skills lock status (0 is up, 1 is down, 2 is lock)
Example:
local norm, real, cap, lock = UO.GetSkill("mage") print("Magery norm is "..norm) print("Magery real is "..real) print("Magery cap is "..cap) print("Magery lock is "..lock)
(Original Source:Swift74d[[2]])