Difference between revisions of "UO.LHandID"

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(Created page with "UO.LHandID ⇔ Return the item held in the character's left hand, or set the item ''to be held'' upon employing UO.Macro(24,1). Note: This variable is used with an event macro...")
 
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UO.LHandID
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UO.LHandID
 
⇔ Return the item held in the character's left hand, or set the item ''to be held'' upon employing UO.Macro(24,1).
 
⇔ Return the item held in the character's left hand, or set the item ''to be held'' upon employing UO.Macro(24,1).
  
  
 
Note: This variable is used with an event macro in order to place an item in your characters left hand. It must be set to a valid items ID, and the item must be able to be held in the character's left hand in order to work.
 
Note: This variable is used with an event macro in order to place an item in your characters left hand. It must be set to a valid items ID, and the item must be able to be held in the character's left hand in order to work.

Revision as of 08:31, 8 October 2010

UO.LHandID

⇔ Return the item held in the character's left hand, or set the item to be held upon employing UO.Macro(24,1).


Note: This variable is used with an event macro in order to place an item in your characters left hand. It must be set to a valid items ID, and the item must be able to be held in the character's left hand in order to work.