Difference between revisions of "UO.CliNr"

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  UO.CliNr
 
  UO.CliNr
⇔ Set or return the game client to which the script is currently attached. UO.CliNr is silently initialized to 1.
+
⇔ Set or return the game client to which the script is currently attached. Currently, UO.CliNr is silently initialized to 1 though this may change in future versions.
  
 
[[UO.CliCnt]]
 
[[UO.CliCnt]]

Latest revision as of 21:30, 7 October 2010

UO.CliNr

⇔ Set or return the game client to which the script is currently attached. Currently, UO.CliNr is silently initialized to 1 though this may change in future versions.

UO.CliCnt