Difference between revisions of "UO.TileCnt"
From OpenEUO
(Created page with " local ncnt = UO.TileCnt(x,y[,facet]) Retrieves the number of tiles for a specific game world position. The default value for facet is the current facet. Otherwise follows the va...") |
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local ncnt = UO.TileCnt(x,y[,facet]) | local ncnt = UO.TileCnt(x,y[,facet]) | ||
Retrieves the number of tiles for a specific game world position. The default value for facet is the current facet. Otherwise follows the values for [[UO.CursKind]]. | Retrieves the number of tiles for a specific game world position. The default value for facet is the current facet. Otherwise follows the values for [[UO.CursKind]]. | ||
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+ | [[UO.TileGet]] | ||
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+ | [[UO.TileInit]] |
Latest revision as of 12:36, 9 October 2010
local ncnt = UO.TileCnt(x,y[,facet])
Retrieves the number of tiles for a specific game world position. The default value for facet is the current facet. Otherwise follows the values for UO.CursKind.