Difference between revisions of "UO.EnemyID"

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(Created page with " UO.EnemyID ⇒ Returns the ID of a current enemy mobile. Note: It is only possible to see one enemy at a time using this variable. If you have more than one enemy, the variabl...")
 
 
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⇒ Returns the ID of a current enemy mobile.
 
⇒ Returns the ID of a current enemy mobile.
  
Note: It is only possible to see one enemy at a time using this variable. If you have more than one enemy, the variable will switch ID's randomly. Under current version and earlier (0.9s), if you utilize a pet, UO.EnemyID may actually reflect the pet's ID.
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Note: It is only possible to see one enemy at a time using this variable. If you have more than one enemy, the variable will switch ID's randomly. Under current version and earlier (0.9s), if you utilize a pet, UO.EnemyID may actually reflect the pet's ID in lieu of that of an enemy so always double check the returned value.
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[[UO.EnemyHits]]

Latest revision as of 08:27, 8 October 2010

UO.EnemyID

⇒ Returns the ID of a current enemy mobile.

Note: It is only possible to see one enemy at a time using this variable. If you have more than one enemy, the variable will switch ID's randomly. Under current version and earlier (0.9s), if you utilize a pet, UO.EnemyID may actually reflect the pet's ID in lieu of that of an enemy so always double check the returned value.

UO.EnemyHits