Difference between revisions of "UO.CursorX"

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(Created page with " UO.CursorX ⇒ Holds the current x-coordinate screen position of the mouse cursor. Note: the cursor coordinates (CursorX and CursorY) are given relative to the upper left corn...")
 
 
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⇒ Holds the current x-coordinate screen position of the mouse cursor.
 
⇒ Holds the current x-coordinate screen position of the mouse cursor.
  
Note: the cursor coordinates (CursorX and CursorY) are given relative to the upper left corner of the clients game play window. above and to the left of the game play window, these coordinates will be negative.
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Note: the cursor coordinates (CursorX and CursorY) are given relative to the upper left corner of the clients game play window. above and to the left of the game play window, these coordinates will be negative. Undefined if the client is minimized.
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[[Getmouse]]
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[[UO.Click]]
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[[UO.CursorY]]

Latest revision as of 12:27, 9 October 2010

UO.CursorX

⇒ Holds the current x-coordinate screen position of the mouse cursor.

Note: the cursor coordinates (CursorX and CursorY) are given relative to the upper left corner of the clients game play window. above and to the left of the game play window, these coordinates will be negative. Undefined if the client is minimized.

Getmouse

UO.Click

UO.CursorY